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Computer Graphics Project
Car Parking Computer Graphics Mini Project in OpenGL Report
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Table of Contents
Sl. No. | Chapter | Page No. |
1. | Introduction to OpenGL | 1 |
2. | Problem Statement | 4 |
3. | Design & Implementation | 6 |
3.1: Implementation 3.1.1: Keyboard function. 3.1.2: Display function. 3.1.3: Reshape function. | 6 | |
3.2: Design 3.2.1: Initial Scene. 3.2.2: Front View. 3.2.3: Top View. | 9 | |
4. | Conclusion and Future Scope | 12 |
References |
Project Description
This project will discuss the project to implement Car parking using the OpenGL library. As the OpenGL library has a lot of built-in functions, we can implement this project easily.
The aim of this project is to create a 3-D/VIRTUAL CAR PARK. The viewer is allowed to roam around in the parking area and see the cars closely and drive a car and park it in the car park area. The parking area is surrounded by a number of houses.
First, the coordinates of the car are calculated and then using the OpenGL PRIMITIVES the car is constructed. The PRIMITIVES used are GL_LINES, GL_POLYGON, GL_QUADS, and GL_TRIANGLE.
A display list is constructed for each of these objects. These display lists are used every time a car or house has to be constructed. So, to create the 36 cars in the parking lot the “carr_display_list “ is called 36 times from within a loop and is translated each time by suitable values to place them correctly. Similarly, to construct the houses “house_display_list” is called and is suitably translated, scaled, and rotated to place them properly. For the movement of the camera GluLookAt ( )function is used. The controls are:-
UP KEY – > to move the viewer in a forwarding direction.
DOWN KEY – > to move the viewer in the backward direction.
LEFT KEY – > to rotate the camera to the left of the viewer.
RIGHT KEY – > to rotate the camera to the right of the viewer.
T – >top view.
S – > to move away.
W – >to move near.
D – > to move right.
A – > to move left.
Q – >quit.
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